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- on prepareMovie
- global idioma
- puppetSound(0)
- set the visible of sprite 3 to 0
- set the visible of sprite 6 to 0
- repeat with x = 20 to 26
- set the visible of sprite x to 0
- end repeat
- if idioma = "french" then
- set the fileName of castLib "idiomas" to the pathName & "french.cst"
- else
- if idioma = "deutch" then
- set the fileName of castLib "idiomas" to the pathName & "deutch.cst"
- else
- set the fileName of castLib "idiomas" to the pathName & "english.cst"
- end if
- end if
- end
-
- on idle
- if not soundBusy(1) then
- puppetSound("success")
- end if
- end
-